Helping students discover a future in STEM.
mobile app / Doors to Explore
Our client came to us with a robust set of data on careers and schools in STEM, but needed to be able to capture the imagination and attention of high school students. We designed an engaging mobile app improving findability, usability, and friendliness, enabling students to visualize pathways to STEM careers.
view the prototype / Project Walkthrough
Role
client lead / research / ux / UI
Problem
Students make one of the most impactful decisions of their lives – choosing a major and college – without having a full scope of their possibilities. Despite offering some of the highest paying jobs and continued growth, STEM employers face constant shortages in qualified workers.
Our client wanted match students to career paths and potential employers, showing them viable roadmaps to in-demand tech careers by lining up six factors to lock in a career pathway.
School districts would assign the app to students and employers would pay to be featured, with success measured by Awareness and Engagement metrics: Task Completion to quantify connections to employers and options explored, as well as growing daily and monthly active users. Our scope for the first phase was defining the student experience.
We needed to figure out how we could engage students in discovering new fields without using personality tests or preference questionnaires and utilizing the client's available, data-based content.
What stem workers wish they’d known
Research
Competitive research showed our competitors generally lacked either an end-to-end roadmap connecting education to careers or a detailed STEM focus. Comparators provided visual inspiration we’d bring into interaction and UI elements.
We broke our user interviews into two sets: students and STEM workers. We wanted to understand not just how students currently researched and evaluated their options, but also what they could learn from the trajectories of current STEM workers.
personas and a pivot
Analysis
Our research with students and STEM workers indicated three factors held the most influence over career decisions: people in their lives, natural talent, and personal interests guided their initial decision-making. Hands-on experiences like internships confirmed their direction.
We also identified three major challenges to finding the right STEM career: lack of awareness, how their talents and skills transfer, and making clear connections between their educational background and careers.
From there, we developed our personas: Emily, a high school student just starting to explore her options; and David, a college sophomore who’s just completed his first internship – and is afraid he’s made a mistake that he’s stuck with.
From our research, we knew how much Emily and David valued hearing personal experiences and understanding the day-to day of various jobs. But when pitching our initial concept oriented around these findings, we hit our first constraint: we were limited to the data-based content in the app.
Time to pivot. How could we engage students, who value personal experience, solely with data?
Making Data Delightful
Ideation
We sat down with the available content to make sense of potential paths and rework our user flows, armed with greater detail on the backend feasibility and connections between different pieces of content.
Making sense of potential paths, armed with greater detail on the backend feasibility and connections between different pieces of content. Click here to view full-sized versions of all flows I created.
We’d made connections through a series of user flows, but how could we guide and engage users through a dense collection of data-based content?
Bubbles.
To make the progression down career pathways more of a game, we simplified the quantity of information presented at each step and allowed users to openly explore and progress through each step.
From our first round of testing, we learned that while bubbles were truly delightful, they created confusion and lack of hierarchy when presenting certain types of detailed information (like school stats and Annual Median Wage).
We also saw boredom and confusion moving through the six factors our client had defined. After moving through three to four, testers were visibility uncomfortable and wanted to abandon the process. They also expressed confusion – how did Roles and Jobs differ? Why would Location be separate from Schools or Employers?
1. Our original Home Screen showing all six factors for a viable path.
2. School Detail Screen displaying facts within bubbles.
3. Revised Home Screen: We simplified the quantity of selectable factors from six to four and limited content presentation within bubbles, which overwhelmed users.
4. We incorporated filtering by location within the School and Employer screens, rather than as a separate selectable factor.
We went back to the client and advocated for simplifying the factors, matching the taxonomy and mental models of her audience.
The simplified career pathway.
Based on feedback from our second round of testing, we adapted the School and Job screens into a card-based, swipeable interface to take users through the information they expressed as most important in our interviews: school data and examples of day-to-day responsibilities.
1. We translated our card-based design to other information-heavy areas of the app.
2. Schools displays key stats for students to scroll through, including test scores and financial aid.
3: We moved our "Randomizer" feature, a separate flow which generated a random pathway, into the regular flow of the app to help students discover new pathways in a quicker and more delightful way.
Another feature that had previously been a standalone flow – the Randomizer, which would deliver a random path for users – was brought into the regular flow of the app. This offered users two different ways to discover their opportunities: through self-driven exploration or an app-generated result both lightens the cognitive load for users and adds delight.
The Random Pathway Generator results and card interface to explore Concentrations and Roles. Randomized results are highlighted in a different color to indicate which factors were self-selected and which where randomly generated.
Solution
A Clear, Visual Pathway
Provides users with a clear end goal and visualization of potential directions, from Major to Employer, making the data and connections between them navigable.
Revamped Presentation of Content
Presents existing data-focused content in an engaging way to improve findability, usability, and friendliness to students.
Improved Usability
Brings information students care about to the forefront, provides guidance, and offers easy ways for users to reach their end goal faster if desired.
“This is really good...I love this!”
A Serious But Fun Visual Identity
User Interface
Our client expressed the need to strike a balance between fun and serious – previous attempts at branding felt to juvenile for the gravity of the app (choosing one’s future).
We selected a colorful palette and gave each of our four final factors a distinct shade, staying away from primary color schemes typically used in educational apps. Moving away from stock photography, we incorporated tech-focused icons with a bit of personality.
Measuring Success
KPIs
We’d want to see daily and monthly active users (DAU and MAU) grow over time. We also incorporated feedback screens to ask users to share their experiences directly. On a greater level, with widespread adoption, we’d also hope to see more students enrolling in programs leading to STEM fields.
Incorporating real world experiences
Next Steps
We’d still like to explore incorporating the personal experiences of STEM workers into the app, which would also help boost engagement on Employer’s profiles and would add a great deal of value for users. Each of our interviewed STEM workers expressed interest in helping more; their STEM trajectories were often rocky, so they were eager to help smooth the process for the next generation of STEM workers.
Both students and STEM workers rated hands-on experience as important, so another potential feature could be digital internship-style quizzes that took students through the day-to-day of various careers to earn badges.